var delay=4500
var curindex=0

var randomimages=new Array()

	randomimages[0]="/images/header/1.jpg"
	randomimages[1]="/images/header/2.jpg"
	randomimages[2]="/images/header/3.jpg"
	randomimages[3]="/images/header/4.jpg"
	randomimages[4]="/images/header/5.jpg"
	randomimages[10]="/images/header/6.jpg"
	randomimages[6]="/images/header/7.jpg"
	randomimages[7]="/images/header/8.jpg"
	randomimages[8]="/images/header/9.jpg"
	randomimages[9]="/images/header/10.jpg"
    randomimages[5]="/images/header/11.jpg"
	randomimages[11]="/images/header/12.jpg"
	randomimages[12]="/images/header/13.jpg"
	randomimages[13]="/images/header/14.jpg"
	randomimages[14]="/images/header/15.jpg"
	randomimages[15]="/images/header/16.jpg"
	randomimages[16]="/images/header/17.jpg"
	randomimages[17]="/images/header/18.jpg"
	randomimages[18]="/images/header/19.jpg"
	randomimages[19]="/images/header/20.jpg"
	

	

var preload=new Array()

for (n=0;n<randomimages.length;n++)
{
	preload[n]=new Image()
	preload[n].src=randomimages[n]
}

document.write('<img name="defaultimage" src="'+randomimages[Math.floor(Math.random()*(randomimages.length))]+'">')

function rotateimage()
{

if (curindex==(tempindex=Math.floor(Math.random()*(randomimages.length)))){
curindex=curindex==0? 1 : curindex-1
}
else
curindex=tempindex

	document.images.defaultimage.src=randomimages[curindex]
}

setInterval("rotateimage()",delay)

